Saturday, June 1, 2013

  Pack 1 pick 1:

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Sucks that I'm passing a Tithe Drinker, but hopefully I can keep the guy on my left from going into Orzhov anyways.

  Pack 1 pick 2:

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A nice pickup, but again it sucks to pass Sin Collector.

  Pack 1 pick 3:

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This was pretty clearly a mistake. I was worried about passing Orzhov cards in the first 2 packs, but I still should take the Drake here, since then at worst, I can go B/x and maybe splash my 2 Orzhov cards.

  Pack 1 pick 4:

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I think this is a decent signal for Rakdos, and I would feel much better about this pick with the Drake instead of Firstblade.

  Pack 1 pick 5:

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Nothing awesome here, but this gate helps a lot with the current plan of splashing W in Rakdos, or R in Orzhov.

  Pack 1 pick 6:

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And then there's this. This is the best signal to go Azorious, and I could take the gate and stay on plan, but I think this is powerful enough and enough of a signal to jettison the spike jester and firstblade, and hopefully end up esper.

  Pack 1 pick 7:

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  Pack 1 pick 8:

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This draft is weird, with the Sphinx, Tithe Drinker, and then Beetleform being in 5-6-7 picks. The split card keeps me in Esper though.

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Maybe should have taken the Tiger here.

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  Pack 3 pick 1:

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This was tough between this and Stab Wound. In retrospect, Stab Wound is probably the better pick, and just stick with B/W splashing the Sphinx and maybe 1 or 2 other cards.

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  Pack 3 pick 6:

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It's pretty clear that Azorious is open from the right, as pack 1 suggested, but it seems like pack 1 just didn't have enough Azor stuff so that I could go full on U/W or full Esper.

  Pack 3 pick 7:

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After passing the Azor charm last turn, I probably should have just taken Sentry here.

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I ended up losing in r2 to a deck with Lotleth Troll, Varolz, Koroz Guildmage and other goodies. Not sure I had any shot of beating him.

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